With that, we've gotten a good foundation to build on when creating UI elements for a mobile game. We first covered how to create a title screen making use of Buttons and Text objects. We then covered how to use Panels and Panels, Button, Text, and Layout Groups to make your menus adapt to the size of your elements. We also touched on Layout Groups and how they can arrange our objects to fit in a pleasing manner. Finally, we integrated the pause menu into our game itself and made it work with everything in our project. We will be revisiting these concepts in later chapters, so keep these explanations in mind.
In the next chapter, we will dive into monetization and take a look at just how we can add Unity Ads to our project.