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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Displaying Facebook name and profile pic

A good thing to do is to personalize our game to fit our player. So, with that, once the player logs in, we will welcome them and display their image on the screen by following these steps:

  1. Go to the MainMenuBehaviour script once again. From there, we'll need to add a new using statement as to display an image and change text we need to use Unity's UI system:
using UnityEngine.UI; // Text / Image 
  1. Afterward, we will update the ShowMainMenu function and add some new functions to use:
    public void ShowMainMenu() 
    { 
        if (facebookLogin != null && mainMenu != null) 
        { 
            facebookLogin.SetActive(false); 
            mainMenu.SetActive(true); 
 
            if (FB.IsLoggedIn)
{
// Get information from Facebook profile
FB.API("/me?fields=name&quot...
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