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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Changing the material of a ShapeBase object using script


While a game is running we may want to modify the materials used by an object based on some event. For example, in a base-capture game we want the base's flag to show the current team's colors. This process of changing an object's materials is called changing an object's skin in Torque 3D. In this recipe we will modify an object's materials at any time using TorqueScript.

Getting ready

Modifying an object's materials while a game is running is very similar to skinning using the World Editor. In preparation for this recipe, please see the How to skin an object in the World Editor recipe in Chapter 2, Working with Your Editors, and set up all of the materials and the object to be skinned as described there.

How to do it...

Use the ShapeBase setSkinName() method to change an object's materials. To modify an object from using base_ materials to team1_ materials, make the following method call (with the object referenced using the %myObject...

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