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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Using pushDialog() and popDialog() and setting up the UI file to work with them


There are times when we want to present to the user additional information that is overlaid on the current screen. This could take, for example, the form of a window with a Yes or No question that the user needs to answer for the game. In this recipe, we will create a new GuiWindowCtrl control that we will present to the user over the top of the current screen content, and have this window dismissed when the user clicks on a button.

Getting ready

For this recipe we will be working with the GUI Editor. We begin by starting up our game (such as the one built using the Full template) and at the Main Menu section, pressing F10 to launch the GUI Editor.

How to do it...

In the following steps we will create a new dialog window and display it to the user:

  1. From the File menu, choose New Gui. This will open the Create new GUI dialog box.

  2. Within the GUI Name field enter a name as DialogTest.

  3. Make sure that the GUI Class drop...

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