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Tkinter GUI Application Development Blueprints, Second Edition

You're reading from   Tkinter GUI Application Development Blueprints, Second Edition Build nine projects by working with widgets, geometry management, event handling, and more

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788837460
Length 422 pages
Edition 2nd Edition
Languages
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Author (1):
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Bhaskar Chaudhary Bhaskar Chaudhary
Author Profile Icon Bhaskar Chaudhary
Bhaskar Chaudhary
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Toc

Table of Contents (12) Chapters Close

Preface 1. Meet Tkinter FREE CHAPTER 2. Making a Text Editor 3. Programmable Drum Machine 4. Game of Chess 5. Building an Audio Player 6. Paint Application 7. Piano Tutor 8. Fun with Canvas 9. Multiple Fun Projects 10. Miscellaneous Tips 11. Other Books You May Enjoy

Playing audio

To begin with, we have added 24 sound samples in .wav format in a folder named sounds in this chapter's code folder. These audio files correspond to the 24 notes on our keyboard. The audio files are named according to the note name it represents.

In order to keep the audio processing separate from the GUI code, we create a new file called audio.py (7.03). The code is defined as follows:

import simpleaudio as sa
from _thread import start_new_thread
import time

def play_note(note_name):
wave_obj = sa.WaveObject.from_wave_file('sounds/' + note_name + '.wav')
wave_obj.play()

def play_scale(scale):
for note in scale:
play_note(note)
time.sleep(0.5)

def play_scale_in_new_thread(scale):
start_new_thread(play_scale,(scale,))

def play_chord(scale):
for note in scale:
play_note(note)

def play_chord_in_new_thread(chord):
start_new_thread(play_chord...
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