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The MVVM Pattern in .NET MAUI

You're reading from   The MVVM Pattern in .NET MAUI The definitive guide to essential patterns, best practices, and techniques for cross-platform app development

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805125006
Length 386 pages
Edition 1st Edition
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Author (1):
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Pieter Nijs Pieter Nijs
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Pieter Nijs
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1: Key Concepts and Components
2. Chapter 1: What Is the MVVM Design Pattern? FREE CHAPTER 3. Chapter 2: What is .NET MAUI? 4. Chapter 3: Data Binding Building Blocks in .NET MAUI 5. Chapter 4: Data Binding in .NET MAUI 6. Chapter 5: Community Toolkits 7. Chapter 6: Working with Collections 8. Part 2: Building a .NET MAUI App Using MVVM
9. Chapter 7: Dependency Injection, Services, and Messaging 10. Chapter 8: Navigation in MVVM 11. Chapter 9: Handling User Input and Validation 12. Chapter 10: Working with Remote Data 13. Part 3: Mastering MVVM Development
14. Chapter 11: Creating MVVM-Friendly Controls 15. Chapter 12: Localization with MVVM 16. Chapter 13: Unit Testing 17. Chapter 14: Troubleshooting and Debugging Tips 18. Index 19. Other Books You May Enjoy

Messaging

Messaging is a software architectural pattern that facilitates communication between different parts of an application. In the context of .NET MAUI and MVVM architecture, messaging is typically used to send notifications between loosely coupled components, such as between ViewModels, or from a Model to a ViewModel. This decouples the components and promotes a more modular and maintainable code base.

The concept of messaging is especially useful when data needs to be passed or events need to be communicated between parts of your application that do not have a direct relationship. Instead of tightly coupling these parts by having them directly call each other, you can use a messaging system where one part sends a message that any interested part of your application can receive and react to.

This pattern is a form of the Observer pattern, where an object, named the Subject, maintains a list of its dependents, called Observers, and notifies them automatically of any state...

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