Calling functions remotely with RPCs
In a network context, RPC stands for remote procedure call, which is a protocol that allows one program to call a function or procedure on another program running on a different machine or over a network. In the context of the Godot Engine, RPCs allow objects to exchange data between each other over the network, which is a key feature in creating multiplayer games.
To use RPCs in the Godot Engine, we need to use the ENetMultiplayerPeer
API, which provides a high-level network interface for handling network connections and sending and receiving data, as well as managing RPCs. By using ENetMultiplayerPeer
, we can easily send and receive RPCs and handle network communication more straightforwardly.
When exchanging data with RPCs, objects can exchange data through functions, which makes the process more straightforward compared to exchanging data using UDP packets. With UDP packets, we need to send packets requesting procedures and wait for a...