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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from   The Essential Guide to Creating Multiplayer Games with Godot 4.0 Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Length 326 pages
Edition 1st Edition
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Author (1):
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Henrique Campos Henrique Campos
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Henrique Campos
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Table of Contents (19) Chapters Close

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server FREE CHAPTER 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Setting up the HTTPRequest node

As mentioned in the chapter’s introduction, we are going to implement a feature that allows players to use custom sprites on their spaceships.

To prototype this feature, we will download images from a third-party image-hosting service that offers free image hosting. We will accomplish this by using a Hypertext Transfer Protocol (HTTP) request to retrieve the image file from the third-party servers. Let’s delve into the workings of HTTP to fully understand how it operates and grasp the implementation process.

Understanding the HTTP protocol

HTTP serves as the foundation for communication on the World Wide Web. It is a protocol that defines the interaction and data exchange between clients and servers. Invented by Tim Berners-Lee in the early 1990s, HTTP was initially designed to facilitate the retrieval of hypertext documents, commonly known as web pages. Over time, it has evolved to support various types of content, including images...

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