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The Complete Edition - Software Engineering for Real-Time Systems

You're reading from   The Complete Edition - Software Engineering for Real-Time Systems A software engineering perspective toward designing real-time systems

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Product type Paperback
Published in Dec 2019
Publisher
ISBN-13 9781839216589
Length 824 pages
Edition 1st Edition
Languages
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Author (1):
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Jim Cooling Jim Cooling
Author Profile Icon Jim Cooling
Jim Cooling
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Toc

Table of Contents (16) Chapters Close

Preface
1. Real-Time Systems – Setting the Scene 2. The Search for Dependable Software FREE CHAPTER 3. First Steps – Requirements Analysis and Specification 4. Software and Program Design Concepts 5. Multitasking Systems – an Introduction 6. Diagramming – an Introduction 7. Practical Diagramming Methods 8. Designing and Constructing Software – Code-Related Issues 9. Software Analysis and Design – Methods and Methodologies 10. Analyzing and Testing Source Code 11. Development Tools 12. Mission-Critical and Safety-Critical Systems 13. Performance Engineering 14. Documentation Glossary of terms

4.7 Design Patterns

4.7.1 Introduction and Basic Concepts

Patterns have been with us for quite some time now, starting essentially with the Model-View-Controller (MVC) one of Smalltalk76. However, it wasn't until OO languages (in particular, C++ and Java) were more widely used that the topic became a "hot" one. The reason for this was all to do with just one factor: code reusability. OO techniques, in particular, class structuring aspects (association, inheritance, aggregation, and polymorphism), gave designers powerful ways to describe and implement patterns. Before looking into this in detail, however, we first need to answer three important questions:

  1. What are the patterns?
  2. Why do we use them?
  3. How do we implement them?

Let's start with the first question: what exactly is a pattern? It turns out that there isn't a single definition; mainstream dictionaries give many alternatives. However, the key factor is that these depend very...

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