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The Art of Writing Efficient Programs

You're reading from   The Art of Writing Efficient Programs An advanced programmer's guide to efficient hardware utilization and compiler optimizations using C++ examples

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781800208117
Length 464 pages
Edition 1st Edition
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (18) Chapters Close

Preface 1. Section 1 – Performance Fundamentals
2. Chapter 1: Introduction to Performance and Concurrency FREE CHAPTER 3. Chapter 2: Performance Measurements 4. Chapter 3: CPU Architecture, Resources, and Performance 5. Chapter 4: Memory Architecture and Performance 6. Chapter 5: Threads, Memory, and Concurrency 7. Section 2 – Advanced Concurrency
8. Chapter 6: Concurrency and Performance 9. Chapter 7: Data Structures for Concurrency 10. Chapter 8: Concurrency in C++ 11. Section 3 – Designing and Coding High-Performance Programs
12. Chapter 9: High-Performance C++ 13. Chapter 10: Compiler Optimizations in C++ 14. Chapter 11: Undefined Behavior and Performance 15. Chapter 12: Design for Performance 16. Assessments 17. Other Books You May Enjoy

Summary

The last chapter of our book reviews everything we learned about the performance and what determines it, then uses this knowledge to come up with design guidelines for high-performance software systems. We have offered several recommendations for designing interfaces, data organization, components, and modules and described ways to make design decisions informed with good measurement results before we have an implementation whose performance can be measured.

Once again, we must emphasize that design for performance does not automatically yield good performance: it allows for the possibility of a high-performing implementation. The alternative is a performance-hostile design that locks in decisions constraining and preventing efficient code and data structures.

This book has been a journey: we started by learning about the performance of individual hardware components, then studied their interactions with each other and how they influence our use of programming languages...

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