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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
Languages
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Toc

Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Exception handling in Android games


Exception handling may not be a part of debugging, but it helps reduce the number of exceptions and unnecessary application crashes.

Exception handling in Android is the same as Java exception handling.

Syntax

Standard Java syntax for exception handling is as follows:

try
{
  // Handled code here
} 
catch (Exception e)
{
  // Put debug statement with exception reason
}
finally
{
  // Default instruction if any
}

The suspicious code should be put inside a try block, and the exception should be handled in a catch block. If the module requires some default task to execute, then put it in the finally block. The catch and finally blocks might not be defined always in exception handling. However, it is recommended that you process the exception in each try block failure, which is a good programming practice. This process requires you to analyze the module to find out any vulnerable chunk of code.

Here is a simple example of handling exception along with other vulnerable...

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