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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

General idea of a game state machine


A game state machine runs within the update cycle of the game loop. A game state machine is the mechanism of binding all the game states together. In old techniques, this was a typical linear control flow. However, in modern development processes, it can be parallel control running in multiple threads. In the old architecture of game development, it was encouraged to have only one game thread. Developers used to avoid parallel processing as it was vulnerable to game loop and timer management. However, even in modern development, many developers still prefer to use a single thread for game development whenever possible. With the help of various tools and advanced scripting language, most game developers now use a virtual parallel processing system.

One of the processes of a simple game state machine is to create a common state interface and override it for each game state. In this way, it becomes easy to manage the state inside the game loop.

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