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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Chapter 12. Polishing Android Games

The quality of a developed game mostly depends on the final polishing. Polishing is basically a stage in development where the game is improved in every possible aspect to provide maximum user experience. There is no limit to such improvisation. Most game developers allocate a major time period to polishing.

In the polishing stage, the game should be ready for release. Most of the time, the developer faces a time crunch at the end of the development process. Polishing takes a significant amount of time. There are many examples where the developer chooses to polish the game after release. However, it is not recommended from the user experience and retention point of view.

The polishing job is carried out by the full development team, including designers, artists, and developers. It is the responsibility of the product manager and producer to ensure the target polishing level of the game.

Many developers choose to carry out play testing with a significant...

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