Choosing between the HTML and CanvasKit renderers
We should consider our requirements in order to decide between the HTML and CanvasKit renderers. In this section, we will explore our requirements and accordingly choose the renderer. Additionally, we will also look into different options available to set up these renderers.
Loading time
If your application requires faster initial loading times, especially on mobile, you should go with the HTML renderer. As we discussed in the previous section, the CanvasKit renderer adds an additional 2 MB download size. The default behavior is to select the HTML renderer on mobile, whereas the CanvasKit renderer would be selected on desktops.
Data usage
Firstly, CanvasKit’s bundle size is larger than HTML’s. Also, if you’re going to use emojis in your app, you won’t want the user to download a large font in addition to your application. So again, if you’re concerned about data consumption, you should...