Simulating cloth to wrap a shirt around a character
Now that we have a mesh that is compatible with cloth simulation, we can use it to run a cloth simulation and wrap the cloth around the sculpture.
Cloth simulations have many settings to adjust to customize the style of the simulation; we're going to use a preset to make our cloth behave like cotton. We also need to enable collision on the object that the cloth will wrap around; otherwise, the cloth will phase right through the surface of the object.
Once we're finished in this section, we'll have a shirt that wraps around the character in a very realistic fashion.
Getting ready
For this section, we can pick up where we left off in the Preparing a shirt mesh for a cloth simulation section of this chapter. If you have not completed that section, you can begin this section with a fresh copy of the clothSimulation_Start.blend
file here: https://github.com/PacktPublishing/Sculpting-the-Blender-Way/blob/main...