Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

Arrow left icon
Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Chapter 2: Overview of Blender's Sculpting Workflows

This book is about art, so we're going to try not to get too technical about how sculpting works. However, digital sculpting is performed on a computer, and we will have the best experience with the software if we gain a basic understanding of what's going on under the hood. In this chapter, we will identify and explain how Blender's sculpting features work and demystify how each of the sculpting workflows should be used at each stage of the sculpting process.

The sculpting process can be broken up into four separate workflows: Basic Sculpting, Dynamic Topology (Dyntopo for short), Voxel Remeshing, and Multiresolution. Each of these workflows has upsides and downsides. We will learn how to use them at the correct stages of our sculpting projects so that we can maximize the upsides and minimize the downsides. If used appropriately, these workflows will give us artistic control, optimized performance, and final results of the highest quality.

By the end of this chapter, you'll have a good understanding of the components that 3D sculptures are made from and how the computer represents them to us in the 3D Viewport. Additionally, you'll understand how basic sculpting mode works and get a feel for several of the most common sculpting brushes. You'll understand how to use dynamic topology and voxel remeshing workflows to overcome the limitations of basic sculpting mode. Finally, you'll get a glimpse of the multiresolution workflow, which we will learn about, in more depth, in Chapter 5, Learning the Power of Subdivision and the Multiresolution Workflow.

The main topics in this chapter are as follows:

  • Understanding the components of a 3D sculpture
  • Pushing polys with the basic sculpting mode
  • Discovering the limitations of the basic sculpting mode
  • Creating dynamic topology with Dyntopo
  • Practicing the basics of the Voxel Remesher
  • Using the Voxel Remesher in a low-to-high detail workflow
  • Exploring the most powerful sculpting mode – multiresolution
You have been reading a chapter from
Sculpting the Blender Way
Published in: Jan 2022
Publisher: Packt
ISBN-13: 9781801073875
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime