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Rust Essentials

You're reading from   Rust Essentials A quick guide to writing fast, safe, and concurrent systems and applications

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788390019
Length 264 pages
Edition 2nd Edition
Languages
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Table of Contents (13) Chapters Close

Preface 1. Starting with Rust FREE CHAPTER 2. Using Variables and Types 3. Using Functions and Control Structures 4. Structuring Data and Matching Patterns 5. Higher Order Functions and Error-Handling 6. Using Traits and OOP in Rust 7. Ensuring Memory Safety and Pointers 8. Organizing Code and Macros 9. Concurrency - Coding for Multicore Execution 10. Programming at the Boundaries 11. Exploring the Standard Library 12. The Ecosystem of Crates

Using Rust without the Standard Library


Rust is foremost a systems programming language and because the compiler can decide when a variable's lifetime ends, no garbage collection is needed for freeing memory. So when a Rust program executes, it runs in a very lightweight runtime, providing a heap, backtraces, stack guards, unwinding of the call stack when a panic occurs, and dynamic dispatching of methods on trait objects. Also, a small amount of initialization code is run before an executable project's main function starts up.

As we have seen, the standard library gives a lot of functionality. It offers support for various features of its host system: threads, networking, heap allocation, and more. It also links to its C equivalent, which also does some runtime initialization.

But Rust can also run on much more constrained systems that do not need (or do not have) this functionality. You can leave out the standard library from the compilation altogether by using the #![no_std] attribute at...

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