Object Modifiers
A major part of creating 3D content consists of editing geometries by adding and removing the vertices, edges, and faces of a model, or displacing the existing ones.
Object modifiers can perform these actions via non-destructive edits that affect the appearance of an object but not its internal data. They can be used for generative modeling, and without them, animation would be impossible, because deforming an object would require changing the geometric data at every frame.
Object modifiers are like the F-Modifiers treated in Chapter 8, but they present a greater variety in purpose and attributes.
In this chapter, we will cover the following:
- Understanding and using object modifiers
- Script deformation modifiers
- Generating armatures and meshes