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Python GUI Programming with Tkinter, 2nd edition

You're reading from   Python GUI Programming with Tkinter, 2nd edition Design and build functional and user-friendly GUI applications

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781801815925
Length 664 pages
Edition 2nd Edition
Languages
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Concepts
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Author (1):
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Alan D. Moore Alan D. Moore
Author Profile Icon Alan D. Moore
Alan D. Moore
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Toc

Table of Contents (22) Chapters Close

Preface 1. Introduction to Tkinter 2. Designing GUI Applications FREE CHAPTER 3. Creating Basic Forms with Tkinter and Ttk Widgets 4. Organizing Our Code with Classes 5. Reducing User Error with Validation and Automation 6. Planning for the Expansion of Our Application 7. Creating Menus with Menu and Tkinter Dialogs 8. Navigating Records with Treeview and Notebook 9. Improving the Look with Styles and Themes 10. Maintaining Cross-Platform Compatibility 11. Creating Automated Tests with unittest 12. Improving Data Storage with SQL 13. Connecting to the Cloud 14. Asynchronous Programming with Thread and Queue 15. Visualizing Data Using the Canvas Widget 16. Packaging with setuptools and cxFreeze 17. A: A Quick Primer on reStructuredText 18. B: A Quick SQL Tutorial 19. Other Books You May Enjoy
20. Index
Appendices

A primer on Python classes

While the concept of a class is simple enough on the surface, classes bring with them a number of terms and concepts that confuse many beginners. In this section, we'll discuss the advantages of using classes, explore the different features of classes, and review the syntax for creating classes in Python.

The advantages of using classes

Many beginners and even intermediate Python coders avoid or dismiss the use of classes in Python; unlike functions or variables, classes do not have obvious uses in short, simple scripts. As our application code grows, however, classes become an indispensable tool for organizing our code into manageable units. Let's look at some ways classes can help us build cleaner code.

Classes are an integral part of Python

A class is essentially a blueprint for creating an object. What is an object? In Python, everything is an object: integers, strings, floats, lists, dictionaries, Tkinter widgets, and even...

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