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Processing 2: Creative Programming Cookbook

You're reading from   Processing 2: Creative Programming Cookbook Over 90 highly-effective recipes to unleash your creativity with interactive art, graphics, computer vision, 3D, and more

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517942
Length 306 pages
Edition 1st Edition
Languages
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Author (1):
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Jan Vantomme Jan Vantomme
Author Profile Icon Jan Vantomme
Jan Vantomme
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Table of Contents (13) Chapters Close

Preface 1. Getting Started with Processing 2 FREE CHAPTER 2. Drawing Text, Curves, and Shapes in 2D 3. Drawing in 3D–Lights, Camera, and Action! 4. Working with Data 5. Exporting from Processing 6. Working with Video 7. Audio Visualization 8. Exploring Computer Vision 9. Exploring JavaScript Mode 10. Exploring Android Mode 11. Using Processing with Other Editors Index

Working with images/SVG files


In this example, we'll take a look at how we can display images and SVG files. You've learned all about this in Chapter 2, Drawing Text, Curves, and Shapes in 2D, but just like the fonts example, we'll need to do some extra things to make it work.

Getting ready

Add an image and an SVG file to the data folder of your Processing sketch, by dragging them on the Processing editor.

How to do it...

This is the full code for the sketch. We'll just load the image and the SVG file and display them on the canvas element.

PImage img;
PShape shapes;
  
void setup()
{
  size( 640, 480 );
    
  img = loadImage("osaka-fluo.jpg");
    
  shapes = loadShape("shapes.svg");
  
  shapeMode( CENTER );
}
  
void draw()
{
  background( 255 );
  
  image( img, 0, 0 );
  
  translate( width/2, height/2 );
  shape( shapes, 0, 0 );
}

Before you run the sketch, you need to add a directive to preload the image. Go to JavaScript | Playback Settings (Directives) and open the Directives Editor...

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