Summary
In this chapter, you’ve picked up a handy trick that doesn’t need a deep understanding of the PCG graph. You’ve learned how to use the latest PCG biome plugin for distributing foliage across the landscape. It’s awesome to see how well you’re progressing and how much you’ve achieved so far! You have already learned how to use the latest PCG Biome plugin, which is easier to work with compared to other PCG setups. Additionally, it allows you to customize the distribution of foliage based on the colors of your texture. This experience has also given you insight into using datasets for the first time within a PCG setup. Combining the PCG Biome and PCG Graph will further enhance the quality of your work.
Next up, we’ll dive into animation. We’ll show you how to bring animated characters or objects into the scene using the PCG framework.