An Introduction to Geometry Nodes
In this book, you’ll learn how to work with Geometry Nodes. You will find basic and intermediate-level information about Geometry Nodes here. This book will help you learn various topics, such as distributing points, modifying meshes, creating meshes, and covering the basic nodes.
If you are learning any kind of Blender workflow, Geometry Nodes will surely be a handy tool to know about. They open up new possibilities for procedural modeling and animation.
You’ll also get the chance to try your skills with fun exercises throughout this book; these include exercises such as making a procedural plant, a procedural landscape, and a Procedural LED panel.
In this chapter, we’ll talk about the practicality of Geometry Nodes, why they might be useful for you, and some scenarios in which this new tool will be helpful. We will also go over the different node inputs and outputs. Finally, at the end of this chapter, you will learn how to access the Geometry Node system.
In this chapter, we will cover the following topics:
- Understanding the Geometry Node system
- In what situations are Geometry Nodes applicable?
- Understanding the Geometry Node editor
- The different node inputs and outputs
- And finally, how to access the Geometry Node editor