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Practical XMPP

You're reading from   Practical XMPP Unleash the power of XMPP in order to build exciting, realtime, federated applications based on open standards in a secure and highly scalable fashion

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781785287985
Length 250 pages
Edition 1st Edition
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Authors (3):
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Steven Watkin Steven Watkin
Author Profile Icon Steven Watkin
Steven Watkin
David Koelle David Koelle
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David Koelle
Lloyd Watkin Lloyd Watkin
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Lloyd Watkin
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Table of Contents (11) Chapters Close

Preface 1. An Introduction to XMPP and Installing Our First Server FREE CHAPTER 2. Diving into the Core XMPP Concepts 3. Building a One-on-One Chat Bot - The "Hello World" of XMPP 4. Talking XMPP in the Browser Using XMPP-FTW 5. Building a Multi-User Chat Application 6. Make Your Static Website Real-Time 7. Creating an XMPP Component 8. Building a Basic XMPP-Based Pong Game 9. Enhancing XMPPong with a Server Component and Custom Messages 10. Real-World Deployment and XMPP Extensions

Chapter 6. Make Your Static Website Real-Time

OK, now we're really starting to get moving with XMPP and we still haven't even begun to scratch the surface. In this chapter, we're going to start increasing our speed towards 88 mph! Maybe not quite, but we are going to introduce a very important area of XMPP (something from which many, many other protocols and projects are built), and that's Publish-Subscribe, or pubsub for short. The original pubsub specification was documented in XEP-0060 (http://www.xmpp.org/extensions/xep-0060.html) and, while having some extensions, has remained fairly solid. So once we've covered some basics, we're just going to dive right into some practical work and learn how to make our static website real-time with very little code or effort using XMPP.

Pubsub is used extensively by many different companies in many different sectors. For example, it is often used to build real-time monitoring systems, social networks, and Internet...

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