Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Practical System Programming for Rust Developers

You're reading from   Practical System Programming for Rust Developers Build fast and secure software for Linux/Unix systems with the help of practical examples

Arrow left icon
Product type Paperback
Published in Dec 2020
Publisher Packt
ISBN-13 9781800560963
Length 388 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Prabhu Eshwarla Prabhu Eshwarla
Author Profile Icon Prabhu Eshwarla
Prabhu Eshwarla
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Preface 1. Section 1: Getting Started with System Programming in Rust
2. Chapter 1: Tools of the Trade – Rust Toolchains and Project Structures FREE CHAPTER 3. Chapter 2: A Tour of the Rust Programming Language 4. Chapter 3: Introduction to the Rust Standard Library 5. Chapter 4: Managing Environment, Command Line, and Time 6. Section 2: Managing and Controlling System Resources in Rust
7. Chapter 5: Memory Management in Rust 8. Chapter 6: Working with Files and Directories in Rust 9. Chapter 7: Implementing Terminal I/O in Rust 10. Chapter 8: Working with Processes and Signals 11. Chapter 9: Managing Concurrency 12. Section 3: Advanced Topics
13. Chapter 10: Working with Device I/O 14. Chapter 11: Learning Network Programming 15. Chapter 12: Writing Unsafe Rust and FFI 16. Other Books You May Enjoy

Spawning and configuring threads

In the previous section, we reviewed the fundamentals of multi-threading that apply broadly to all user processes in the Unix environment. There is, however, another aspect of threading that is dependent on the programming language for implementation – this is the threading model.

Rust implements a 1:1 model of threading where each operating system thread maps to one user-level thread created by the Rust Standard Library. The alternative model is M:N (also known as green threads) where there are M green threads (user-level threads managed by a runtime) that map to N kernel-level threads.

In this section, we'll cover the fundamentals of creating 1:1 operating system threads using the Rust Standard Library. The Rust Standard Library module for thread-related functions is std::thread.

There are two ways to create a new thread using the Rust Standard Library. The first method uses the thread::spawn function, and the second method uses...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime