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Practical System Programming for Rust Developers

You're reading from   Practical System Programming for Rust Developers Build fast and secure software for Linux/Unix systems with the help of practical examples

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Product type Paperback
Published in Dec 2020
Publisher Packt
ISBN-13 9781800560963
Length 388 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Prabhu Eshwarla Prabhu Eshwarla
Author Profile Icon Prabhu Eshwarla
Prabhu Eshwarla
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Toc

Table of Contents (17) Chapters Close

Preface 1. Section 1: Getting Started with System Programming in Rust
2. Chapter 1: Tools of the Trade – Rust Toolchains and Project Structures FREE CHAPTER 3. Chapter 2: A Tour of the Rust Programming Language 4. Chapter 3: Introduction to the Rust Standard Library 5. Chapter 4: Managing Environment, Command Line, and Time 6. Section 2: Managing and Controlling System Resources in Rust
7. Chapter 5: Memory Management in Rust 8. Chapter 6: Working with Files and Directories in Rust 9. Chapter 7: Implementing Terminal I/O in Rust 10. Chapter 8: Working with Processes and Signals 11. Chapter 9: Managing Concurrency 12. Section 3: Advanced Topics
13. Chapter 10: Working with Device I/O 14. Chapter 11: Learning Network Programming 15. Chapter 12: Writing Unsafe Rust and FFI 16. Other Books You May Enjoy

Summary

In this chapter, we looked in depth at the memory layout of a standard process in the Linux environment, and then the memory layout of a Rust program. We compared the memory management lifecycle in different programming languages and how Rust takes a different approach to memory management. We learned how memory is allocated, manipulated, and released in a Rust program, and looked at the rules governing memory management in Rust, including ownership and reference rules. We looked at the different types of memory safety issues and how Rust prevents them from using its ownership model, lifetimes, reference rules, and borrow checker.

We then returned to our template engine implementation example from Chapter03 and added a couple of features to the template engine. We achieved this by converting a static data structure into a dynamic data structure and learned how memory is allocated dynamically. Dynamic data structures are very useful in programs that deal with external inputs...

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