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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
Languages
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Author (1):
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John Donovan John Donovan
Author Profile Icon John Donovan
John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Chapter 6. Saving Data to Create Longer Games

By now, you've learned all of the basic steps to create fun mechanics in OUYA games, and you can start being creative by playing around with your current knowledge and see if it leads to new discoveries. However, without persistent save data, your creative scope is limited to a single play session, which probably won't be longer than a few hours.

Implementing long-term skill progression and narrative development can do a lot for your game experience, and it keeps players coming back to the game to reach new milestones. Even single-session games such as Canabalt expand their replayability drastically by simply adding in save data for the all-time high score.

We'll accomplish the following goals in this chapter:

  • Learn how to save game data with the Unity engine

  • Enhance your prototype from Chapter 4, Moving Your Player with Controller Input, by adding collectibles

  • Save collectible data so that player progress is tracked between play sessions

  • An introduction...

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