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OpenGL Data Visualization Cookbook

You're reading from   OpenGL Data Visualization Cookbook Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781782169727
Length 298 pages
Edition 1st Edition
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Table of Contents (11) Chapters Close

Preface 1. Getting Started with OpenGL 2. OpenGL Primitives and 2D Data Visualization FREE CHAPTER 3. Interactive 3D Data Visualization 4. Rendering 2D Images and Videos with Texture Mapping 5. Rendering of Point Cloud Data for 3D Range-sensing Cameras 6. Rendering Stereoscopic 3D Models using OpenGL 7. An Introduction to Real-time Graphics Rendering on a Mobile Platform using OpenGL ES 3.0 8. Interactive Real-time Data Visualization on Mobile Devices 9. Augmented Reality-based Visualization on Mobile or Wearable Platforms Index

Setting up the GLEW, GLM, SOIL, and OpenCV libraries in Windows

In this section, we will provide step-by-step instructions to set up several popular libraries that will be used extensively in this chapter (and in subsequent chapters), including the GLEW, GLM, SOIL, and OpenCV libraries:

  • The GLEW library is an open-source OpenGL extension library.
  • The GLM library is a header-only C++ library that provides an easy-to-use set of common mathematical operations. It is built on the GLSL specifications and as it is a header-only library, it does not require tedious compilation steps.
  • The SOIL library is a simple C library that is used to load images in a variety of common formats (such as BMP, PNG, JPG, TGA, TIFF, and HDR) in OpenGL textures.
  • The OpenCV library is a very powerful open source computer vision library that we will use to simplify image and video processing in this chapter.

Getting ready

We will first need to download the prerequisite libraries from the following websites:

  • GLEW (glew-1.10...
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