Chapter 7. Shadows
In this chapter, we will cover:
Rendering shadows with shadow maps
Anti-aliasing shadow edges with PCF
Creating soft shadow edges with random sampling
Improving realism with pre-baked ambient occlusion
In this chapter, we will cover:
Rendering shadows with shadow maps
Anti-aliasing shadow edges with PCF
Creating soft shadow edges with random sampling
Improving realism with pre-baked ambient occlusion