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Offline First Web Development

You're reading from   Offline First Web Development Design and build robust offline-first apps for exceptional user experience even when an internet connection is absent

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884573
Length 316 pages
Edition 1st Edition
Languages
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Author (1):
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Daniel Sauble Daniel Sauble
Author Profile Icon Daniel Sauble
Daniel Sauble
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Table of Contents (12) Chapters Close

Preface 1. The Pain of Being Offline FREE CHAPTER 2. Building a To-do App 3. Designing Online Behavior 4. Getting Online 5. Be Honest about What's Happening 6. Be Eventually Consistent 7. Choosing Intelligent Defaults 8. Networking While Offline 9. Testing and Measuring the UX A. References Index

Making the setup less painful


Technically, we've enabled offline synchronization between devices, but our approach is littered with caveats:

  • Offline syncing only works over Wi-Fi

  • Requires a laptop to perform synchronization

  • Involves a manual setup of a separate CouchDB database, a peer-to-peer Wi-Fi connection, and static IP addresses

  • Cannot sync two mobile devices together (unless syncing through a laptop)

  • Have to edit the source code to switch to offline mode

A lot of these reasons are due to technical constraints. Let's go through each point and understand what the ideal solution would be, whether possible today or not. There's a huge opportunity for mobile device manufacturers to improve the current state of offline synchronization in a platform-independent way.

Multiprotocol sync

What if any of the wireless protocols on your phone could be used to sync with other phones? Apps could choose the right one based on the security, energy, and performance requirements of the application, and synchronization...

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