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Object-Oriented JavaScript - Second Edition

You're reading from   Object-Oriented JavaScript - Second Edition If you've limited or no experience with JavaScript, this book will put you on the road to being an expert. A wonderfully compiled introduction to objects in JavaScript, it teaches through examples and practical play.

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849693127
Length 382 pages
Edition 2nd Edition
Languages
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Toc

Table of Contents (14) Chapters Close

Preface 1. Object-oriented JavaScript FREE CHAPTER 2. Primitive Data Types, Arrays, Loops, and Conditions 3. Functions 4. Objects 5. Prototype 6. Inheritance 7. The Browser Environment 8. Coding and Design Patterns A. Reserved Words B. Built-in Functions
C. Built-in Objects D. Regular Expressions
Index

Inheriting the prototype only


As explained previously, for reasons of efficiency you should add the reusable properties and methods to the prototype. If you do so, then it's a good idea to inherit only the prototype, because all the reusable code is there. This means that inheriting the Shape.prototype object is better than inheriting the object created with new Shape(). After all, new Shape() only gives you own shape properties that are not meant to be reused (otherwise they would be in the prototype). You gain a little more efficiency by:

  • Not creating a new object for the sake of inheritance alone

  • Having less lookups during runtime (when it comes to searching for toString() for example)

Here's the updated code; the changes are highlighted:

function Shape() {}
// augment prototype
Shape.prototype.name = 'Shape';
Shape.prototype.toString = function () {
return this.name;
};

function TwoDShape() {}
// take care of inheritance
TwoDShape.prototype = Shape.prototype;
TwoDShape.prototype.constructor...
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