Summary
In this chapter, you were briefed about the project you’ll be developing through the rest of the book: a multiplayer stealth game involving thieves, secret treasures, and a ton of undead minions. The road is still long, but the Lichlord must be stopped!
After that, you were introduced to the main topics of the Unreal Engine C++ “dialect.” There are a lot of additional features involved and many more will be discovered throughout the rest of the book. One of the most exciting things is that, if things are set up properly, you won’t have to worry about memory management: Unreal Engine flawlessly handles it. What’s more, by adding decorations to your classes, variables, and functions, you can expose them to the Blueprint system, letting your project be more flexible and accessible to non-code-oriented developers.
Lastly, you created the main classes that will be used by your game and that extend those offered by the GF. Starting from the...