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Mobile Game Design Essentials

You're reading from   Mobile Game Design Essentials Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849692984
Length 358 pages
Edition 1st Edition
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Toc

Table of Contents (14) Chapters Close

Preface 1. Operating Systems – Mobile and Otherwise FREE CHAPTER 2. The Mobile Indie Team 3. Graphics for Mobile 4. Audio for Mobile 5. Coding Games 6. Mobile Game Controls 7. Interface Design for Mobile Games 8. Mobile Game Engines 9. Prototyping 10. Balancing, Tuning, and Polishing Mobile Games 11. Mobile Game Design 12. Pitching a Mobile Game Index

Tech


Now that we have covered everything that is important to explain how your game works, the last step is to provide numbers and evaluations about what is needed to make this game (resources, time, and money) and how this game will make a profit, once shipped.

In this section are enlisted the technical aspects related to the development of the game.

You put here the information regarding the resolution of the application, the estimated parameters for graphics and audio assets, the number of assets for graphics (2D and 3D) and audio, animations, and so on.

It is here that you declare the resources required for development (people and software), the estimated time required for development, and its cost.

You also explain here how you plan to make money out of your game, by detailing its business model and the marketing strategy.

Expect to fill this section with charts and diagrams, as it is the clearer way to make people quickly grasp numbers and trends.

Parts of this section are the budget and...

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