Who this book is for
I am imagining that you are an eager indie game developer, hobbyist, or student. Or perhaps you are a savvy industry professional who recognizes that this book is bound to become a collector's item and are looking to cash in.
At any rate, this book assumes that you have just a smattering of Unity knowledge, with the following at a minimum:
- Understand how all your assets live in your Project View
- Understand the Scene View and how to navigate around
- Understand how game objects appear in the Hierarchy
- Understand how to examine an object in the Inspector
- Understand how to add components and C# scripts to an object and run your game
Honestly, if you don't already have these skills, you can acquire them in about 20 minutes from one of the gazillion YouTube videos or books that cover them. This book assumes you have no prior knowledge of Blender. If you do, please sign up for a mind-wipe first.