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Mind-Melding Unity and Blender for 3D Game Development

You're reading from   Mind-Melding Unity and Blender for 3D Game Development Unleash the power of Unity and Blender to create amazing games

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Product type Paperback
Published in Dec 2021
Publisher Packt
ISBN-13 9781801071550
Length 460 pages
Edition 1st Edition
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Author (1):
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Spencer Grey Spencer Grey
Author Profile Icon Spencer Grey
Spencer Grey
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Table of Contents (19) Chapters Close

Preface 1. Section 1: There and Back Again – An Asset Roundtrip with Unity and Blender
2. Chapter 1: Melding Unity and Blender FREE CHAPTER 3. Chapter 2: Gathering Our Resources 4. Chapter 3: Entering the Blender Zone for the First Time 5. Chapter 4: Asset Assimilation: Returning to Unity 6. Section 2: The Right Stuff: Scenery, Props, and Characters
7. Chapter 5: On the Level: Making Modular Scenery 8. Chapter 6: Living It Up: Adding Fun with Animation 9. Chapter 7: Prep Work: Materials, Grids, and Snapping 10. Chapter 8: Laying Out the Level 11. Chapter 9: Secret Weapon #1: Deploying ProBuilder 12. Chapter 10: Secret Weapon #2: Animating with Timeline 13. Chapter 11: We Could Be Heroes: Blender Character Modeling 14. Chapter 12: It Was Rigged!: Character Rigging 15. Section 3: Assets Assemble! Putting It All Together
16. Chapter 13: Animation and Movement In-Game 17. Chapter 14: Endgame: Adding Spit and Polish 18. Other Books You May Enjoy

Who this book is for

I am imagining that you are an eager indie game developer, hobbyist, or student. Or perhaps you are a savvy industry professional who recognizes that this book is bound to become a collector's item and are looking to cash in.

At any rate, this book assumes that you have just a smattering of Unity knowledge, with the following at a minimum:

  • Understand how all your assets live in your Project View
  • Understand the Scene View and how to navigate around
  • Understand how game objects appear in the Hierarchy
  • Understand how to examine an object in the Inspector
  • Understand how to add components and C# scripts to an object and run your game

Honestly, if you don't already have these skills, you can acquire them in about 20 minutes from one of the gazillion YouTube videos or books that cover them. This book assumes you have no prior knowledge of Blender. If you do, please sign up for a mind-wipe first.

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