Technical Requirements
This chapter will take place entirely within the space-time continuum of Blender. You may want to have your human reference .fbx
model handy, but it's really not necessary.
The supporting files for this chapter can be found here: https://github.com/PacktPublishing/Mind-Melding-Unity-and-Blender-for-3D-Game-Development/tree/main/Chapter11
The code in action video for this chapter can be found here: https://bit.ly/3Fo8pWb