Chapter 6. Playing with Animation
In this chapter we will cover:
Applying animation with SkinnedEffect
Motion capture with Kinect
Integrating rag doll physics
Rendering crowds
Introduction
A quick review of any of the major modeling packages, along with a number of popular helper libraries, will confirm that the animation of 3D models is both a common and popular requirement in games production.
Given that the main task of animation is covered elsewhere so regularly, this chapter takes a slightly different approach by highlighting what lies at the foundation of some common animation techniques; namely two different ways of generating it, how it can be applied to one or many models in a performant fashion.