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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Building for Android

To compile and build an executable package (APK) that runs on an Android device as a standalone application, you'll need to build your project. There are different ways to do this. Here, we'll look at a method that'll work for most Android devices, even if you cannot connect your device to Unity. Firstly, access the Player Settings by choosing Edit | Project Settings | Player from the application menu, and assign the application a unique Bundle Identifier, by entering a name in the Bundle Identifier field. This is used to uniquely identify the Android application, and would also be used on an App Store.

Building for Android

Assigning the application a Bundle Identifier

Note

Remember, before creating your Android game, always check out the App Store submission guidelines to make sure your product will be accepted: https://developer.android.com/distribute/tools/launch-checklist.html.

Next, to build the application, select File | Build Settings from the application menu. When...

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