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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building Your Project and Character 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Setting up your battle scene


As you would expect, we need to create a new scene for our battles. You may want to create several scenes for different battle areas or you may want to define one generic scene and randomize the contents of that scene to add variation. Obviously, there are pros and cons to each approach, but ultimately the choice is up to you.

Building the new scene

For now, we will keep things simple and just create a new scene and then configure it as our battle area. If you have not already made the scene called BattleScene in Chapter 2, Building Your Project and Character, do so now.

Make it look pretty with some additional background scene elements. I have added the ForestBackground.png image to the background with an X and Y scale set to 1.5 to better fit the camera, as shown in the following screenshot:

I also imported the ForestForegroundElements.png image in Multiple Sprite mode. I sliced it by hand so that the grass was in one long sprite and the bushes were in two separate...

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