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Mastering Qt 5

You're reading from   Mastering Qt 5 Create stunning cross-platform applications

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Product type Paperback
Published in Dec 2016
Publisher Packt
ISBN-13 9781786467126
Length 526 pages
Edition 1st Edition
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Authors (2):
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Robin Penea Robin Penea
Author Profile Icon Robin Penea
Robin Penea
Guillaume Lazar Guillaume Lazar
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Guillaume Lazar
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Toc

Table of Contents (15) Chapters Close

Preface 1. Get Your Qt Feet Wet FREE CHAPTER 2. Discovering QMake Secrets 3. Dividing Your Project and Ruling Your Code 4. Conquering the Desktop UI 5. Dominating the Mobile UI 6. Even Qt Deserves a Slice of Raspberry Pi 7. Third-Party Libraries Without a Headache 8. Animations - Its Alive, Alive! 9. Keeping Your Sanity with Multithreading 10. Need IPC? Get Your Minions to Work 11. Having Fun with Serialization 12. You Shall (Not) Pass with QTest 13. All Packed and Ready to Deploy 14. Qt Hat Tips and Tricks

Signals and slots

The Qt framework brings a flexible message exchange mechanism through three concepts: signals, slots, and connections:

  • signal is a message sent by an object
  • slot is a function that will be called when this signal is triggered
  • The connect function specifies which signal is linked to which slot

Qt already provides signals and slots for its classes, which you can use in your application. For example, QPushButton has a signal clicked(), which will be triggered when the user clicks on the button. The QApplication class has a slot quit() function, which can be called when you want to terminate your application.

Here is why you will love Qt signals and slots:

  • A slot remains an ordinary function, so you can call it yourself
  • A single signal can be linked to different slots
  • A single slot can be called by different linked signals
  • A connection can be made between a signal and a slot from different objects, and even between objects living inside different threads!

Keep in mind that, to be able to connect a signal to a slot, their methods' signatures must match. The count, order, and type of arguments must be identical. Note that signals and slots never return values.

This is the syntax of a Qt connection:

connect(sender, &Sender::signalName,  
    receiver, &Receiver::slotName); 

The first test that we can do to use this wonderful mechanism is to connect an existing signal with an existing slot. We will add this connect call to the MainWindow constructor:

MainWindow::MainWindow(QWidget *parent) : 
    QMainWindow(parent), 
    ui(new Ui::MainWindow) 
{ 
    ui->setupUi(this); 
    connect(ui->addTaskButton, &QPushButton::clicked, 
    QApplication::instance(), &QApplication::quit); 
} 

Let's analyze how a connection is done:

  • sender: This is the object that will send the signal. In our example, it is the QPushButton named addTaskButton added from the UI designer.
  • &Sender::signalName: This is the pointer to the member signal function. Here, we want do something when the clicked signal is triggered.
  • receiver: This is the object that will receive and handle the signal. In our case, it is the QApplication object created in main.cpp.
  • &Receiver::slotName: This is a pointer to one of the receiver's member slot functions. In this example, we use the built-in quit() slot from Qapplication, which will exit the application.

You can now compile and run this short example. You will terminate the application if you click on the addTaskButton of your MainWindow.

Tip

Qt tip

You can connect a signal to another signal. The second signal will be emitted when the first one is triggered.

Now that you know how to connect a signal to an existing slot, let's see how to declare and implement a custom addTask() slot in our MainWindow class. This slot will be called when the user clicks on ui->addTaskButton.

This is the updated MainWindow.h:

class MainWindow : public QMainWindow 
{ 
    Q_OBJECT 
 
public: 
    explicit MainWindow(QWidget *parent = 0); 
    ~MainWindow(); 
 
public slots: 
    void addTask(); 
 
private: 
    Ui::MainWindow *ui; 
}; 

Qt uses a specific slot keyword to identify slots. Since a slot is a function, you can always adjust the visibility (publicprotected or private) depending on your needs.

Add this slot implementation in the MainWindow.cpp file:

void MainWindow::addTask() 
{ 
    qDebug() << "User clicked on the button!"; 
} 

Qt provides an efficient way of displaying debug information with the QDebug class. An easy way to obtain a QDebug object is to call the qDebug() function. Then, you can use the stream operator to send your debug information.

Update the top of the file like this:

#include <QDebug> 
 
MainWindow::MainWindow(QWidget *parent) : 
    QMainWindow(parent), 
    ui(new Ui::MainWindow) 
{ 
    ui->setupUi(this); 
    connect(ui->addTaskButton, &QPushButton::clicked, 
    this, &MainWindow::addTask); 
} 

Since we now use qDebug() in out slot, we must include <QDebug>. The updated connect now calls our custom slot instead of quitting the application.

Build and run the application. If you click on the button, you will see your debug message inside the Qt Creator Application Output tab.

You have been reading a chapter from
Mastering Qt 5
Published in: Dec 2016
Publisher: Packt
ISBN-13: 9781786467126
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