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Mastering PLC Programming

You're reading from   Mastering PLC Programming The software engineering survival guide to automation programming

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781804612880
Length 386 pages
Edition 1st Edition
Tools
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Author (1):
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M. T. White M. T. White
Author Profile Icon M. T. White
M. T. White
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Toc

Table of Contents (25) Chapters Close

Preface 1. Part 1 – An Introduction to Advanced PLC Programming
2. Chapter 1: Software Engineering for PLCs FREE CHAPTER 3. Chapter 2: Advanced Structured Text — Programming a PLC in Easy-to-Read English 4. Chapter 3: Debugging — Making Your Code Work 5. Chapter 4: Complex Variable Declaration — Using Variables to Their Fullest 6. Part 2 – Modularity and Objects
7. Chapter 5: Functions — Making Code Modular and Maintainable 8. Chapter 6: Object-Oriented Programming — Reducing, Reusing, and Recycling Code 9. Chapter 7: OOP — The Power of Objects 10. Part 3 – Software Engineering for PLCs
11. Chapter 8: Libraries — Write Once, Use Anywhere 12. Chapter 9: The SDLC — Navigating the SDLC to Create Great Code 13. Chapter 10: Advanced Coding — Using SOLID to Make Solid Code 14. Part 4 – HMIs and Alarms
15. Chapter 11: HMIs — UIs for PLCs 16. Chapter 12: Industrial Controls — User Inputs and Outputs 17. Chapter 13: Layouts — Making HMIs User-Friendly 18. Chapter 14: Alarms — Avoiding Catastrophic Issues with Alarms 19. Part 5 – Final Project and Thoughts
20. Chapter 15: Putting It All Together — The Final Project 21. Chapter 16: Distributed Control Systems, PLCs, and Networking 22. Assessments 23. Index 24. Other Books You May Enjoy

Layouts — Making HMIs User-Friendly

HMI development has a lot in common with graphic design. This means, there are a few rules that should be followed as closely as possible to ensure that the HMI is user-friendly. There is a difference between laying out an HMI and something akin to a website. I usually like to consider HMIs as the cousins to traditional user interfaces. Both types of interface have certain things in common, such as logical layout, efficient coloring, and so on.

Though these types of user interfaces are cousins to one another, an HMI will have a person staring at it much more often. As such, certain factors must be considered that would normally be ignored when developing something like a website. As such, certain rules should be followed when developing an HMI.

Due to operators using the HMI more frequently and in a much more high-paced and mission-critical environment, HMIs need to be easy to use, easy to look at, well organized, and provide just enough...

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