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Libgdx Cross-platform Game Development Cookbook

You're reading from   Libgdx Cross-platform Game Development Cookbook Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts

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Product type Paperback
Published in Oct 2014
Publisher
ISBN-13 9781783287291
Length 516 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (15) Chapters Close

Preface 1. Diving into Libgdx FREE CHAPTER 2. Working with 2D Graphics 3. Advanced 2D Graphics 4. Detecting User Input 5. Audio and File I/O 6. Font Rendering 7. Asset Management 8. User Interfaces with Scene2D 9. The 2D Maps API 10. Rigid Body Physics with Box2D 11. Third-party Libraries and Extras 12. Performance and Optimizations 13. Giving Back Index

Introduction

Games are fundamentally different from other kinds of modern media: they are interactive. The player adopts an active role and jumps into the action of what is happening on the other side. This is a true marvel and one of the reasons why people feel so engaged.

For a game to be enjoyable, interaction needs to be seamless and fluid. The user should not feel a barrier or any disconnection between what they want to do and what actually happens. Good controls are required for your game to succeed!

Throughout this chapter, we will discuss the myriad of ways to detect user input within Libgdx and the extra utilities you can use to make your life easier.

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