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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

You're reading from   Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition Create stunning 3D graphics in your browser using the Three.js JavaScript library

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784392215
Length 422 pages
Edition 1st Edition
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js 2. Basic Components That Make Up a Three.js Scene FREE CHAPTER 3. Working with the Different Light Sources Available in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Particles, Sprites, and the Point Cloud 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Custom Shaders and Render Postprocessing 12. Adding Physics and Sounds to Your Scene Index

Geometry grouping and merging


In this section, we'll look at two basic features of Three.js: grouping objects together and merging multiple meshes into a single mesh. We'll start with grouping objects.

Grouping objects together

In some of the previous chapters, you already saw this when working with multiple materials. When you create a mesh from a geometry using multiple materials, Three.js creates a group. Multiple copies of your geometry are added to this group, each with their own specific material. This group is returned, so it looks like a mesh that uses multiple materials. In truth, however, it is a group that contains a number of meshes.

Creating groups is very easy. Every mesh you create can contain child elements, which can be added using the add function. The effect of adding a child object to a group is that you can move, scale, rotate, and translate the parent object, and all the child objects will also be affected. Let's look at an example (01-grouping.html). The following screenshot...

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