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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Learn Java and Android from scratch by building five exciting games

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Product type Paperback
Published in Mar 2021
Publisher Packt
ISBN-13 9781800565869
Length 686 pages
Edition 3rd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (24) Chapters Close

Preface 1. Chapter 1: Java, Android, and Game Development 2. Chapter 2: Java – First Contact FREE CHAPTER 3. Chapter 3: Variables, Operators, and Expressions 4. Chapter 4: Structuring Code with Java Methods 5. Chapter 5: The Android Canvas Class – Drawing to the Screen 6. Chapter 6: Repeating Blocks of Code with Loops 7. Chapter 7: Making Decisions with Java If, Else, and Switch 8. Chapter 8: Object-Oriented Programming 9. Chapter 9: The Game Engine, Threads, and the Game Loop 10. Chapter 10: Coding the Bat and Ball 11. Chapter 11: Collisions, Sound Effects, and Supporting Different Versions of Android 12. Chapter 12: Handling Lots of Data with Arrays 13. Chapter 13: Bitmap Graphics and Measuring Time 14. Chapter 14: Java Collections, the Stack, the Heap, and the Garbage Collector 15. Chapter 15: Android Localization – Hola! 16. Chapter 16: Collections and Enumerations 17. Chapter 17: Manipulating Bitmaps and Coding the Snake Class 18. Chapter 18: Introduction to Design Patterns and Much More! 19. Chapter 19: Listening with the Observer Pattern, Multitouch, and Building a Particle System 20. Chapter 20: More Patterns, a Scrolling Background, and Building the Player's Ship 21. Chapter 21: Completing the Scrolling Shooter Game 22. Chapter 22: What Next? 23. Other Books You May Enjoy

Getting started with Java arrays

You might be wondering what happens when we have a game with lots of variables or objects to keep track of. An obvious example is our current project. As another example, what about a game with a high score table with the top 100 scores?

We can declare and initialize 100 separate objects/variables like this:

Bullet bullet1;
Bullet bullet2;
Bullet bullet3;
//96 more lines like the above
Bullet bullet100;

Or taking the high score table situation, we might code this:

int topScore1;
int topScore2;
int topScore3;
//96 more lines like the above
int topScore100;

Straight away this can seem unwieldy, but what about when someone gets a new top score? We must shift the scores in every variable down one place. A nightmare begins:

topScore100 = topScore99;
topScore99 = topScore98;
topScore98 = topScore97;
//96 more lines like the above
topScore1 = score;

There must be a better way. When we have a whole array of variables, what we need is a...

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