Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

Arrow left icon
Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Time for action – pushing AboutScene


Imagine that you have just finished the game and are about to release it. I am sure you want to tell the world something about yourself or your game studio, give a link to your website, and so on. Even if you don't want a lot of attention, putting a link to your website with information about your other games is a good idea from the marketing point of view. In this way, players can discover your other games or applications.

You can do all of this in AboutScene, so we are going to add one:

  1. First, we are going to add some images to the project. Create a new group in the Resources group and call it About. Open the book's supporting files available in Chapter_09/Assets/About and add all images to the About group in the Xcode project.

  2. Create a new scene called AboutScene in the Scenes group.

  3. Open the AboutScene.m file and import the following headers:

    #import "cocos2d.h"
    #import "cocos2d-ui.h"
    #import "MenuScene.h"
  4. Then, add the init method, which calls the methods...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image