Summary
We started this chapter learning all about the Camera2D node and making it smooth and usable for the player so that they don’t have to think about it while navigating around the playing field.
After, we added colliders to the player and all solid objects within the game. We even used collision shapes to create little collectible items, such as a health potion.
Along the way, we saw what signals are and how we can connect them to functions in a node’s script.
In the next chapter, we’ll flesh out our game with enemies and menus so that we have a full game loop.