Further reading
- Generics open up a whole new world of programming possibilities (which is why I included a generic solution in this chapter), but I’d recommend reading up on the topic at https://learn.microsoft.com/en-us/dotnet/csharp/fundamentals/types/generics.
ScriptableObjects
are the perfect way to create data containers in your Unity projects (and we’ll use them in almost every chapter going forward), but I’d also recommend checking out the documentation at https://docs.unity3d.com/Manual/class-ScriptableObject.html.- Multithreading is a bit of an advanced topic outside the scope of this book, but being able to perform multiple operations at the same time is a useful tool in your toolbox. If you want to know more about this topic, head over to the documentation at https://learn.
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