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Learning C# by Developing Games with Unity 2021

You're reading from   Learning C# by Developing Games with Unity 2021 Kickstart your C# programming and Unity journey by building 3D games from scratch

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781801813945
Length 428 pages
Edition 6th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment FREE CHAPTER 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Moving the player with the Transform component

We want a third-person adventure setup for Hero Born, so we'll start with a capsule that can be controlled with keyboard input and a camera to follow the capsule as it moves. Even though these two GameObjects will work together in the game, we'll keep them and their scripts separate for better control.

Before we can do any scripting, you'll need to add a player capsule to the scene, which is your next task.

We can create a nice player capsule in just a few steps:

  1. Click on + | 3D Object | Capsule from the Hierarchy panel and name it Player.
  2. Select the Player GameObject and click on Add Component at the bottom of the Inspector tab. Search for Rigidbody and hit Enter to add it. We won't use this component until later, but it's good to set things up properly at the beginning.
  3. Expand the Constraints property at the bottom of the Rigidbody component:
    • Check the boxes for Freeze...
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