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Learning C# by Developing Games with Unity 2019
Learning C# by Developing Games with Unity 2019

Learning C# by Developing Games with Unity 2019: Code in C# and build 3D games with Unity , Fourth Edition

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Learning C# by Developing Games with Unity 2019

Section 1: Programming Foundations and C#

This section will introduce you to the Unity development environment, the fundamentals of programming, and the C# language from the ground up. By the end of this section, you'll know your way around Unity and have the foundational knowledge necessary to start creating a simple game.

The following chapters will be covered in this section:

  • Chapter 1, Getting to Know Your Environment
  • Chapter 2, The Building Blocks of Programming
  • Chapter 3, Diving into Variables, Types, and Methods
  • Chapter 4, Control Flow and Collection Types
  • Chapter 5, Working with Classes, Structs, and OOP
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Key benefits

  • Beginner's guide to getting started with software development concepts from a macro level
  • Leverage the power of the latest C# in solving the complex programming problems
  • Learn to script and customize your 3D games and implement animation techniques to make them engaging

Description

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.

Who is this book for?

The book caters to developers and programmers who want to get started with C# programming in a fun and engaging manner. Anyone who wants to build games and script in C# language and Unity can take this book up. No prior programming or Unity experience is required.

What you will learn

  • Understand programming fundamentals with practice examples in C#
  • Explore the interface and features of Unity 2019
  • Learn C# programming syntax from scratch
  • Create a game design document and prototype level
  • Explore intermediate programming topics and best practices
  • Implement game mechanics, interactions, and UI elements with C#
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Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Mar 30, 2019
Length: 342 pages
Edition : 4th
Language : English
ISBN-13 : 9781789532050
Vendor :
Unity Technologies
Languages :
Tools :

What do you get with Print?

Product feature icon Instant access to your digital eBook copy whilst your Print order is Shipped
Product feature icon Paperback book shipped to your preferred address
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
Product feature icon AI Assistant (beta) to help accelerate your learning
Estimated delivery fee Deliver to Thailand

Standard delivery 10 - 13 business days

$8.95

Premium delivery 5 - 8 business days

$45.95
(Includes tracking information)

Product Details

Publication date : Mar 30, 2019
Length: 342 pages
Edition : 4th
Language : English
ISBN-13 : 9781789532050
Vendor :
Unity Technologies
Languages :
Tools :

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Frequently bought together


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Total $ 175.97
C# 8.0 and .NET Core 3.0 – Modern Cross-Platform Development
$87.99
Learning C# by Developing Games with Unity 2019
$43.99
Hands-On Network Programming with C# and .NET Core
$43.99
Total $ 175.97 Stars icon

Table of Contents

19 Chapters
Section 1: Programming Foundations and C# Chevron down icon Chevron up icon
Getting to Know your Environment Chevron down icon Chevron up icon
The Building Blocks of Programming Chevron down icon Chevron up icon
Diving into Variables,Types, and Methods Chevron down icon Chevron up icon
Control Flow and Collection Types Chevron down icon Chevron up icon
Working with Classes, Structs, and OOP Chevron down icon Chevron up icon
Section 2: Scripting Game Mechanics in Unity Chevron down icon Chevron up icon
Getting Your Hands Dirty with Unity Chevron down icon Chevron up icon
Movement, Camera Controls, and Collisions Chevron down icon Chevron up icon
Scripting Game Mechanics Chevron down icon Chevron up icon
Basic AI and Enemy Behavior Chevron down icon Chevron up icon
Section 3: Leveling Up Your C# Code Chevron down icon Chevron up icon
Revisiting Types, Methods, and Classes Chevron down icon Chevron up icon
Exploring Generics, Delegates, and Beyond Chevron down icon Chevron up icon
The Journey Continues Chevron down icon Chevron up icon
Completed Game Files Chevron down icon Chevron up icon
Supplementary Classes Chevron down icon Chevron up icon
Pop Quiz Answers Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

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Full star icon Full star icon Full star icon Full star icon Empty star icon 4
(23 Ratings)
5 star 56.5%
4 star 13%
3 star 8.7%
2 star 17.4%
1 star 4.3%
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Jm Jul 12, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Easy to learn programming for 3d game production in Unity 2019.
Amazon Verified review Amazon
Divyanshu Nov 01, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Very good
Amazon Verified review Amazon
Kat Wiggins Oct 09, 2020
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
This is an excellent, effective introduction to get comfortable with Unity and the C# components. A real lifeline, in fact. Worth five stars if a slightly improved next edition comes out: There are a few typos and inaccuracies: Watch out for variable name changes: HP inexplicably changed to Lives, for example. At another point, you have to freeze rotation on the z axis without being told to do so. At another, you have to add "f" to the vector parameter where it is omitted in the example code. However, if you are reading through and paying attention, these are not horribly bewildering oversights. The book provides you with the tools and clarity of presentation to recognize and deal with its own several typos as they come up...
Amazon Verified review Amazon
Aby Jul 26, 2020
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
I paid close to Rs 2000 for this UK book printed in India. I am sure the UK version is higher quality with colour prints. You can have a look at the pictures, nothing much can be made out in b&w pictures. Illustrative colour content is what is fun for kids to read. Feel a bit cheated after paying so much.
Amazon Verified review Amazon
QCviper Apr 28, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Book is great looking forward to my journey with C# and unity
Amazon Verified review Amazon
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USA:

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UK:

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Shipments are not trackable

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Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

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Rest of the World:

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Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
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  8. Guinea-bissau
  9. Iran
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  12. Somalia
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  17. Venezuela