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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Using methods in a script

There are two reasons to use methods in a script:

  • To provide a behavior to GameObject
  • To create reusable sections of code

All of the executable code in a script is inside methods. The first purpose of a method is to work with the member variables of the class. The member variables store data that is needed for a component to give a GameObject its behavior. The whole reason for writing a script is to make a GameObject do something interesting. A method is a place where we make a behavior come to life.

The second purpose of a method is to create code blocks that will be used over and over again. You don't want to be writing the same code over and over. Instead, you place the code in a code block and give it a name so that you can call it whenever needed.

Let's take a quick look at this example:

This is a perfect example of the function that...

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