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Learn Three.js

You're reading from   Learn Three.js Program 3D animations and visualizations for the web with JavaScript and WebGL

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781803233871
Length 554 pages
Edition 4th Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting Up and Running
2. Chapter 1: Creating Your First 3D Scene with Three.js FREE CHAPTER 3. Chapter 2: The Basic Components that Make up a Three.js Application 4. Chapter 3: Working with Light Sources in Three.js 5. Part 2: Working with the Three.js Core Components
6. Chapter 4: Working with Three.js Materials 7. Chapter 5: Learning to Work with Geometries 8. Chapter 6: Exploring Advanced Geometries 9. Chapter 7: Points and Sprites 10. Part 3: Particle Clouds, Loading and Animating Models
11. Chapter 8: Creating and Loading Advanced Meshes and Geometries 12. Chapter 9: Animation and Moving the Camera 13. Chapter 10: Loading and Working with Textures 14. Part 4: Post-Processing, Physics, and Sounds
15. Chapter 11: Render Postprocessing 16. Chapter 12: Adding Physics and Sounds to Your Scene 17. Chapter 13: Working with Blender and Three.js 18. Chapter 14: Three.js Together with React, TypeScript, and Web-XR 19. Index 20. Other Books You May Enjoy

Postprocessing passes

Three.js comes with a number of postprocessing passes that you can use directly with THREE.EffectComposer.

Use a simple GUI to experiment

Most of the shaders and passes shown in this chapter can be configured. When you want to apply one yourself, it is usually easiest to just add a simple UI that allows you to play around with the properties. That way, you can see what a good setting for your specific scenario is.

The following list shows all the postprocessing passes available in Three.js:

  • AdaptiveToneMappingPass: This render pass adapts the luminosity of a scene, based on the amount of light available in it.
  • BloomPass: This is an effect that makes lighter areas bleed into darker areas. This simulates an effect wherein the camera is overwhelmed by extremely bright light.
  • BokehPass: This adds a bokeh effect to the scene. With a bokeh effect, the foreground of the scene is in focus, while the rest is out of focus.
  • ClearPass: This spill...
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