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Learn Java with Projects

You're reading from   Learn Java with Projects A concise practical guide to learning everything a Java professional really needs to know

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781837637188
Length 598 pages
Edition 1st Edition
Languages
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Authors (2):
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Maaike van Putten Maaike van Putten
Author Profile Icon Maaike van Putten
Maaike van Putten
Dr. Seán Kennedy Dr. Seán Kennedy
Author Profile Icon Dr. Seán Kennedy
Dr. Seán Kennedy
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Toc

Table of Contents (22) Chapters Close

Preface 1. Part 1: Java Fundamentals
2. Chapter 1: Getting Started with Java FREE CHAPTER 3. Chapter 2: Variables and Primitive Data Types 4. Chapter 3: Operators and Casting 5. Chapter 4: Conditional Statements 6. Chapter 5: Understanding Iteration 7. Chapter 6: Working with Arrays 8. Chapter 7: Methods 9. Part 2: Object-Oriented Programming
10. Chapter 8: Classes, Objects, and Enums 11. Chapter 9: Inheritance and Polymorphism 12. Chapter 10: Interfaces and Abstract Classes 13. Chapter 11: Dealing with Exceptions 14. Chapter 12: Java Core API 15. Part 3: Advanced Topics
16. Chapter 13: Generics and Collections 17. Chapter 14: Lambda Expressions 18. Chapter 15: Streams – Fundamentals 19. Chapter 16: Streams: Advanced Concepts 20. Chapter 17: Concurrency 21. Index

Project – Mesozoic Eden assistant

This is going to be our biggest project so far. So, buckle up!

Let’s start with a high-level description. The Mesozoic Eden assistant is an interactive console application that assists in managing a dinosaur park. The assistant should have features to do the following:

  • Add or remove dinosaurs
  • Check the park’s opening hours
  • Greet guests and provide park information
  • Track visitor counts to ensure the park isn’t overcrowded
  • Manage park staff details

Since we won’t let you drown, if you need it, here is a step-by-step guide. A starting project will follow these steps:

  1. Create a data structure: Create the necessary classes for Dinosaur, Guest, and Employee. Include appropriate properties and methods.
  2. Initialize the data: You can choose to hardcode initial data or provide a mechanism to input data using the Scanner class.
  3. Implement interaction: Implement a simple console...
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